Tag Archives: Social

FROM THE VAULT | Wanderlust: A History of Walking by Rebecca Soinit

REVIEW: Wanderlust: A History of Walking by Rebecca Soinit
by Dr. Mark David Major, AICP, CNU-A, The Outlaw Urbanist contributor

When I first heard about Wanderlust: A History of Walking by Rebecca Soinit, I was really excited to read it. While Soinit certainly deserves some credit for daring to tackle a subject that is a fundamental reality of human existence while also extremely difficult to discuss, the result is profoundly disappointing. Simply put, this is a very uneven book with not enough high points (e.g. socio-cultural implications of automobile-dependent suburban sprawl in America, walking as described in 18th and 19th European literature, concepts of artists incorporating walking into their contemporary work) to compensate for the many low points. These include regular regurgitation of common misconceptions about walking and associated (often tangential) subjects, a brief swim in the treacherous waters of ‘rape culture’ with its troubling connotations of Orwellian thought crime, and even outright historical revisions. It is a type of historical revisionism (or post-rationalization by way of apologia) that occurs all too often in popular culture today, preying on historical ignorance in the hopes that if a lie is told frequently enough it will eventually become the truth. Herein lies the fatal flaw of the book. Soinit chooses to focus her history of walking on extraordinary events rather than ordinary, everyday occurrences (and their observation): this where the real richness about walking as a subject truly lies. It is unfortunate because, while Soinit’s focus is not always objective, she does, on occasion, provide keen observations about some subjects (a brief section on gyms near the end of the book is particular interesting). This unevenness makes Wanderlust: A History of Walking a real endurance test for the reader. There are some gems buried within the text but it is hard work along the path to find them. It will try and defeat most readers’ patience. I endured but I am unsure it was worth the effort.

Wanderlust: A History of Walking by Rebecca Soinit
Paperback: 336 pages
Publisher: Penguin Books (June 1, 2001)
Language: English
ISBN-10: 0140286012
ISBN-13: 978-0140286014

Available for purchase from Amazon here.

From the Vault is a series from the Outlaw Urbanist in which we review art, architectural and urban design texts, with an emphasis on the obscure and forgotten, found in second-hand bookstores.

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RE-POST | Steve Jobs | On the Social Potential of Built Space

RE-POSTING THE MOST POPULAR ARTICLE IN 2013 ON THE OUTLAW URBANIST! THIS ARTICLE EDGED OUT BY ONLY 3% THE “URBAN PATTERNS” ARTICLE ON OLMSTED’S RIVERSIDE SUBURB IN CHICAGO.

Steve Jobs on the Social Potential of Built Space
by Dr. Mark David Major, AICP, CNU-A, The Outlaw Urbanist contributor

While reading Walter Isaacson’s biography of the co-founder of Apple and former majority shareholder of Pixar Animations Studios, Steve Jobs (review available here on The Outlaw Urbanist), I came across a fascinating passage. I wanted to share it because the point is so powerful, it bears repetition and celebration. The most important passages are in bold.

Pixar Animation Studios was reaping the creative and financial benefits of a $485 million worldwide gross for Toy Story 2 so…

(Excerpt) …it was time to start building a showcase headquarters. Jobs and the Pixar facilities team found an abandoned Del Monte fruit cannery in Emeryville, an industrial neighborhood between Berkeley and Oakalnd, just across the Bay Bridge from San Francisco. They tore it down and Jobs commissioned Peter Bohlin, the architect of the Apple Stores, to design a new building for the sixteen-acre plot. Jobs obsessed over every aspect of the new building, from the overall concept to the tiniest detail regarding materials and construction. “Steve had the firm belief that the right kind of building can do great things for a culture,” said Pixar’s president Ed Catmull… (John) Lasseter had originally wanted a traditional Hollywood studio, with separate buildings for various projects and bungalows for development teams. But the Disney folks said they didn’t like their new campus because the teams felt isolated, and Jobs agreed. In fact he decided they should go to the other extreme: one huge building around a central atrium designed to encourage random encounters. Despite being a denizen of the digital world, or maybe because he knew all too well its isolating potential, Jobs was a strong believer in face-to-face meetings.

“There’s a temptation in our networked age to think that ideas can be developed by email and iChat,” he said. “That’s crazy. Creativity comes from spontaneous meetings, from random discussions. You run into someone, you ask what they’re doing, you say ‘Wow.” and soon you’re cooking up all sorts of ideas.” So he had the Pixar building designed to promote encounters and unplanned collaborations. “If a building doesn’t encourage that, you’ll lose a lot of innovation and the magic that’s sparked by serendipity,” he said. “So we designed the building to make people get out of their offices and mingle in the central atrium with people they might not otherwise see…” “Steve’s theory worked from day one,” Lasseter recalled. “I kept running into people I hadn’t seen in months. I’ve never seen a building that promoted collaboration and creativity as well as this one.”

For those who don’t believe architects such as New Urbanist Andres Duany or Space Syntax people such as Alan Penn, Tim Stonor and Kerstin Sailer about the social potential of built space, then believe the words of a genius like Steve Jobs. Design matters, space matters, and architecture matters to innovation.

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Steve Jobs | On the Social Potential of Built Space

Steve Jobs on the Social Potential of Built Space
by Dr. Mark David Major, AICP, CNU-A, The Outlaw Urbanist contributor

While reading Walter Isaacson’s biography of the co-founder of Apple and former majority shareholder of Pixar Animations Studios, Steve Jobs (review available here on The Outlaw Urbanist), I came across a fascinating passage. I wanted to share it because the point is so powerful, it bears repetition and celebration. The most important passages are in bold.

Pixar Animation Studios was reaping the creative and financial benefits of a $485 million worldwide gross for Toy Story 2 so…

(Excerpt) …it was time to start building a showcase headquarters. Jobs and the Pixar facilities team found an abandoned Del Monte fruit cannery in Emeryville, an industrial neighborhood between Berkeley and Oakalnd, just across the Bay Bridge from San Francisco. They tore it down and Jobs commissioned Peter Bohlin, the architect of the Apple Stores, to design a new building for the sixteen-acre plot. Jobs obsessed over every aspect of the new building, from the overall concept to the tiniest detail regarding materials and construction. Steve had the firm belief that the right kind of building can do great things for a culture,” said Pixar’s president Ed Catmull… (John) Lasseter had originally wanted a traditional Hollywood studio, with separate buildings for various projects and bungalows for development teams. But the Disney folks said they didn’t like their new campus because the teams felt isolated, and Jobs agreed. In fact he decided they should go to the other extreme: one huge building around a central atrium designed to encourage random encounters. Despite being a denizen of the digital world, or maybe because he knew all too well its isolating potential, Jobs was a strong believer in face-to-face meetings.

“There’s a temptation in our networked age to think that ideas can be developed by email and iChat,” he said. “That’s crazy. Creativity comes from spontaneous meetings, from random discussions. You run into someone, you ask what they’re doing, you say ‘Wow.” and soon you’re cooking up all sorts of ideas.” So he had the Pixar building designed to promote encounters and unplanned collaborations. “If a building doesn’t encourage that, you’ll lose a lot of innovation and the magic that’s sparked by serendipity,” he said. “So we designed the building to make people get out of their offices and mingle in the central atrium with people they might not otherwise see…” “Steve’s theory worked from day one,” Lasseter recalled. “I kept running into people I hadn’t seen in months. I’ve never seen a building that promoted collaboration and creativity as well as this one.”

For those who don’t believe architects such as New Urbanist Andres Duany or Space Syntax people such as Alan Penn, Tim Stonor and Kerstin Sailer about the social potential of built space, then believe the words of a genius like Steve Jobs. Design matters, space matters, and architecture matters to innovation.

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