Tag Archives: building

MORESO | The Vitruvian Oath

A ‘Hippocratic Oath‘ for architects, urban designers, town planners, developers, politicians, and anyone involved in the creation of our built environments.

The Vitruvian Oath

I swear by the Great Architect, my Creator or creators of the spirit and/or of the flesh.

I swear by our shared Humanity.

I swear by our most vibrant and livable Cities, Neighborhoods, and Buildings.

I swear by my Brothers and Sisters in the world, wherever they live, whenever they lived or will live, making them my witnesses of the past, the present, and the future.

I swear I will perform, according to my given talent, merited ability, and best judgment this solemn oath and duty to and for our built environments, from the most humble abode to the most magnificent metropolis.

I will use my skill to enhance our built environments, according to my talent, my ability, and my judgment, always with a view of the people, by the people, and for the people.

I will keep pure and sacred life, body, and art in performing this duty.

In whatever lands I will enter, I will do so to help my fellow citizens, and I will abstain from intentional wrongdoing and harm to the form and function of our built environments, especially the abusing of my position for personal gain and vainglory.

And whatsoever I shall see or hear in the course of my profession in my intercourse with colleagues and clients, if it should not be publicized, I will never divulge, holding such things as sacred secrets, except for transparency in those things that advance human sciences and knowledge.

Now I shall carry out this oath and perform this duty and break it not, for myself and my fellow Man, may I gain forever a worthy reputation among humanity for my life, my body, and my art; but if I transgress against this oath and forswear myself, may the opposite destroy me.

Moreso is a new series of short ruminations or thoughts of the moment, usually of less than 500 words, from The Outlaw Urbanist.

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NOW AVAILABLE | The Generic City and its Origins

The Generic City and its Origins covers the inherent constraints placed on the physical form and design of built environments by human nature and our basic need for shelter, water, movement, food and other specialized urban functions such as barter and defense in the founding and locating of cities. This course covers knowledge that is rarely taught or even spoken about but which we are expected to bring along with us and already intuitively understand based on our everyday experience of built environments. These generic aspects of form and function play a profound, continuous role in limiting the possibilities for shaping our buildings and settlements (1.0 hour course).

Key concepts: human genotypes, generic function, economy of building, topographical constraints, principles of centrality,  linearity, and self-similarity.

Instructor: Dr. Mark David Major, AICP, CNU-A

Check here to purchase this course ($9.99), which includes an one-hour video presentation and PDFs of the course notes and slide handout.

Note: We are beta-testing with these initial course offerings so if you have any issues accessing the course material, please do not hesitate to contact us at [email protected]. Thank you!

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Steve Jobs | On the Social Potential of Built Space

Steve Jobs on the Social Potential of Built Space
by Dr. Mark David Major, AICP, CNU-A, The Outlaw Urbanist contributor

While reading Walter Isaacson’s biography of the co-founder of Apple and former majority shareholder of Pixar Animations Studios, Steve Jobs (review available here on The Outlaw Urbanist), I came across a fascinating passage. I wanted to share it because the point is so powerful, it bears repetition and celebration. The most important passages are in bold.

Pixar Animation Studios was reaping the creative and financial benefits of a $485 million worldwide gross for Toy Story 2 so…

(Excerpt) …it was time to start building a showcase headquarters. Jobs and the Pixar facilities team found an abandoned Del Monte fruit cannery in Emeryville, an industrial neighborhood between Berkeley and Oakalnd, just across the Bay Bridge from San Francisco. They tore it down and Jobs commissioned Peter Bohlin, the architect of the Apple Stores, to design a new building for the sixteen-acre plot. Jobs obsessed over every aspect of the new building, from the overall concept to the tiniest detail regarding materials and construction. Steve had the firm belief that the right kind of building can do great things for a culture,” said Pixar’s president Ed Catmull… (John) Lasseter had originally wanted a traditional Hollywood studio, with separate buildings for various projects and bungalows for development teams. But the Disney folks said they didn’t like their new campus because the teams felt isolated, and Jobs agreed. In fact he decided they should go to the other extreme: one huge building around a central atrium designed to encourage random encounters. Despite being a denizen of the digital world, or maybe because he knew all too well its isolating potential, Jobs was a strong believer in face-to-face meetings.

“There’s a temptation in our networked age to think that ideas can be developed by email and iChat,” he said. “That’s crazy. Creativity comes from spontaneous meetings, from random discussions. You run into someone, you ask what they’re doing, you say ‘Wow.” and soon you’re cooking up all sorts of ideas.” So he had the Pixar building designed to promote encounters and unplanned collaborations. “If a building doesn’t encourage that, you’ll lose a lot of innovation and the magic that’s sparked by serendipity,” he said. “So we designed the building to make people get out of their offices and mingle in the central atrium with people they might not otherwise see…” “Steve’s theory worked from day one,” Lasseter recalled. “I kept running into people I hadn’t seen in months. I’ve never seen a building that promoted collaboration and creativity as well as this one.”

For those who don’t believe architects such as New Urbanist Andres Duany or Space Syntax people such as Alan Penn, Tim Stonor and Kerstin Sailer about the social potential of built space, then believe the words of a genius like Steve Jobs. Design matters, space matters, and architecture matters to innovation.

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Our Manifesto | The Outlaw Urbanist

Our Manifesto | The Outlaw Urbanist

We are radical traditional urbanists on a mission to expose the heathens who are destroying our cities. Our purpose is to radicalize anew the debate about the future of our cities. Our goal is to utterly eradicate the intellectual fallacy of the tired paradigms seizing our urban design and planning, real estate development, engineering, and architectural professionals since the early-to-mid 20th century. The catastrophic consequences of these paradigms are evident: more than a century of suburban sprawl, economic failures, social isolation, and urban dysfunction. They are failed paradigms, dinosaurs that do not recognize or will not acknowledge their own extinction.

We are outlaws. Over the last century, the entire apparatus of the ‘militant, anti-urban complex’ have conspired to make traditional urbanism a crime in the United States and other parts of the world. Federal, State and local planning and development policies, laws and regulations – aided and abetted by the self-serving dogma of professional organizations such as the American Association of State Highway and Transportation Officials and the American Planning Association and advocacy groups promoting a radical environmentalism – have conspired to make us outlaws. However, we refuse to serve time in their prison of suburbs now littering the landscape. Our doctrine is suburban disobedience.

The emergence of The New Urbanism in the early 1980s  and the later founding of the Congress for New Urbanism in 1992  changed the debate about how to best design and build our cities of to-morrow. At the same time, the hard science of cities has time and time again issued findings that unquestionably prove the economic and social benefits of traditional urban models of living, working, and playing. This had led to a perceptible shift over the last three decades. However, it is not enough. We need revolution, not evolution. We need concerted action to overthrow the institutional inertia of our businesses, governments, and professions, which continue to drag our cities down a cul-de-sac, despite the best efforts – sometimes misguided – of many people. Like all cul-de-sacs, that path leads nowhere. Governments continue to enforce and tweak – rather entirely discard – zoning and environmental regulations that are the principal source for our suburban sprawl nightmare. Corporations continue to ‘build to code’ and construct suburban sprawl at an alarming rate. Multiple generations have now been born, raised, and will die trapped within a suburban nightmare from which they cannot wake. We are all guilty for these circumstances. The right-wing NIMBYs who hide behind the walls of their gated communities are guilty (“I’ve got mine, Jack, so screw you”). The left-wing radical environmentalists who protect a puddle of mud after a light shower are guilty (“It’s land and it’s wet, so it’s a wetland”). Those who drive their car around for fifteen minutes looking for a more convenient parking space are guilty (“God gave me legs but I can’t walk”). Because we are all guilty, we are also all responsible for sweeping away the mess.

We are provocateurs. We do not believe in the status quo. Reform is not enough. We are agents of change. Our entire system of city building must be torn down and rebuilt from scratch. A city built on foundations of sand cannot stand. We will challenge the flawed assumptions of our leaders. We will support positions of the political left and political right in the United States and elsewhere in the world. We will also oppose many of the sacred cows held by the political left and political right in those same places. We will challenge you to change. We ask you to challenge us.

Join us in our mission to save our cities.

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