Tag Archives: narrative

MORESO | Fire Walk with Me | David Lynch’s Twin Peaks Finale

MORESO | Fire Walk with Me | David Lynch’s Twin Peaks Finale
by Dr. Mark David Major, AICP, CNU-A

This Moreso article is a follow-up to an earlier one, “Generational Shame in David Lynch’s Twin Peaks (28 June 2017), available here.

Judging from the immediate response on Twitter and subsequent mainstream media recaps (with the exception of Dan Martin at The Guardian and a few others), many people seem perplexed about the open-ended finale of Twin Peaks: The Return. I am not. As with all things David Lynch, you have to appreciate the (weird) window-dressing but, nonetheless, ignore such affectations when it comes to explanations by focusing on the essential. When you do so, there is a lot of narrative meat to chew in the final two episodes, which seems to confirm our prior hypothesis that Twin Peaks is about Baby Boomer shame. We will not recap that argument now; you can read it here.

WARNING, SOME SPOILERS AHEAD IF YOU ARE NOT FAMILIAR AT ALL WITH TWIN PEAKS

Sheryl Lee as Laura Palmer in Twin Peaks: Fire Walk with Me (1992).

What are the key points? Where do we keep our focus to interpret this bizarre, frightening, and even nihilist (i.e. spiritually bleak) ending? After all, it cannot be a coincidence that both episode 17 and 18 ended with Sheryl Lee’s blood-curdling scream, putting aside the end credit sequences: one musical and the other a super slow-motion replay of Laura Palmer whispering something disturbing in Agent Cooper’s ear in the Red Room of the Black Lodge during the first episode. Sidenote: Sheryl Lee (to the upper right as Laura Palmer) has to go down in cinematic history as one of the all-time great screamers, worthy of the leading ladies in the best Alfred Hitchcock films.

Let’s start here:

“The past dictates the future.” – Agent Cooper in Episode 17 of Twin Peaks: The Return

This is a truism reiterated by Twin Peaks. Let’s be honest: what would a ‘happy resolution’ for most viewers of any generation look like for the central storyline (e.g. the murder of a prom queen) in Twin Peaks? FBI Agent Cooper solves the murder? That already happened 25 years ago during Season 2. Laura’s Baby Boomer father Leland possessed by the evil spirit BOB raped and murdered her. The destruction of the evil spirit BOB? Lynch and Mark Frost provided this closure in the penultimate episode when BOB was defeated by a Millennial, no less, wearing a green garden glove that gave him supernatural strength… yeah, Twin Peaks is unconventional like much of the Millennial Generation itself in some ways. It is appropriate, if you ask me. No, for most viewers, the ‘happy resolution’ would be preventing the murder of Laura Palmer and subsequent emotional and social damage to the small Washington town of Twin Peaks in the first place. However, this is not possible. If Laura Palmer was never murdered, then there would not be any Twin Peaks for viewer to invest in the first place. The pain of the past dictates the consequences of the future.

Nonetheless, Lynch and Frost offer viewers this exact prospect. Somehow, Agent Cooper (Kyle MacLachlan) goes back in time and leads Laura away from her eventual murder. Laura’s dead body ‘disappears’ from where it was found on a shoreline next to a massive downed tree in the opening scenes of the original series (see the header image at the top). The results simmer throughout the final episode until the disturbing climax when a (perhaps changed) Cooper finds ‘Laura’ (who says her name is Carrie Page) in Odessa, Texas and tries to lead her home to her mother Sarah in Twin Peaks, Washington. The closing moments are characterized by confusion on the part of Agent Cooper and that last blood-curdling scream of Sheryl Lee as ‘Laura’ hears the echoes of her (now-remembered?) troubled past. To be sure, it is a bleak ending. This is reinforced by a replay of the scene of Laura in the Black Lodge whispering something horrifying to Agent Cooper, except this time Lynch allows the camera to linger on the disturbed expressions on MacLachlan’s face using super slow motion. Cooper cannot change the past any more than we can change our own pasts. Nonetheless, this is a tantalizing feature of several narratives in fiction (Peggy Sue Got Married, Back to the Future, Doctor Who, and so forth). Too many to recount here.

Interestingly, the name of Odessa is the feminine form of ‘odyssey,’ which suggests a key aspect of the story of Twin Peaks is the journey of its female characters. Mainly, I would argue this means Laura Palmer, Donna Hayward, and Audrey Horne. Shelly as a character, played with panache by the beautiful Madchen Amick, always seemed more about the soap opera aspects of David Lynch’s original concept for Twin Peaks than a key to its main story.

Sherilyn Fenn as Audrey Horne during the first season of Twin Peaks.

Many viewers seemed especially upset about the brief appearance and utter lack of resolution to the nonetheless emotionally draining story if only for its obtuse nature involving Audrey played by the wonderful and IMO still beautiful Sherilyn Fenn. Is Audrey in a coma? Is she in an insane asylum? Is she the ‘dreamer’ to which Gordon Cole (played by David Lynch) refers? The last seems unlikely, except perhaps in a very narrow sense related to her own story in Twin Peaks: The Return. The lack of a resolution is the point. Much of the story about Generation X is similarly unresolved though our past will dictate the consequences of our future.

I would argue there is a ‘holy trinity’ of Generation X females at the heart of Twin Peaks, each representing different aspects of my often-forgotten generation. The mainstream media is almost always all about the big demographic waves represented by the Baby Boomer and Millennial generations. There is the wasted potential of Laura Palmer: the bright, eager-to-help, beautiful prom queen, who was a victim of incest and murdered by a salacious Baby Boomer father unable to control himself or the evil spirit BOB.

Lara Flynn Boyle as Donna Hayward in the pilot episode of Twin Peaks.

There was Donna Hayward (famously played during the original Twin Peaks series by Lara Flynn Boyle). Much like the ‘lost’ nature of Generation X, Donna is missing from Twin Peaks: The Return. She represents our ‘lost generation’ by her absence. Then, there is Audrey Horne, who’s story is unresolved, still waiting to be written in history.

All of this is wrapped within the distinct but skewed perspective of a Baby Boomer filmmaker (David Lynch), who symbolically replicates much of the generational shame previously seen in Episode Eight, “Gotta Light?” The young-end-of-the-range-for-a-Baby Boomer Agent Cooper fails to fix the past. The disturbing abortion imagery reappears during the scene at the beginning of episode 17 when the evil spirit BOB emerges from the doppelgänger body of Mr. C to, in effect, become an evil fetus attacking the real Agent Cooper and our nondescript Millennial hero Freddie, who finally rids us of the evil once and for all. Baby Boomers just can’t get past their guilt about their unwanted ‘latchkey’ kids and excessive-to-extreme abortion culture. In any case, Freddie’s destruction of BOB symbolically points to Baby Boomers coming to believe what Generation X had always believe and intended for their children; namely, to save the world from the excesses of the ‘Me’ Generation represented by their grandparents.

I thought it was the most appropriate, even a perfect ending for Twin Peaks. The Baby Boomers cannot ever fix their past mistakes. They have to live with the shame of their many mistakes. The story of the much-abused, much-depleted Generation X is still being written, and the Millennials carry our collective hopes into the future. Let’s hope we haven’t managed to screw them up too much. They need to save the world. Get on with it.

Moreso is a new series of short ruminations or thoughts of the moment, usually of less than 500 words, from The Outlaw Urbanist.

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Top 10 ‘Must See’ Films for Architects and Planners

Top 10 ‘Must See’ Films for Architects and Planners
by Dr. Mark David Major, AICP, CNU-A

The Outlaw Urbanist recently made available the six-hour Architecture and Film ($39.99) course series on its professional development and continuing education learning platform. The series is composed three 2-hour courses, which are also available as individual components: Do Architects Dream of Celluloid Buildings? ($14.99); The Architectural Competence in Cinema ($14.99); and, The Best of Both Worlds ($14.99). The course series is a wide-ranging discussion about architecture’s impact on cinema in the mise en scène (e.g. everything in the frame) of film-grammars, involving general rules for the depiction of built environments in support of cinematic narratives. The course series reviewed dozens of examples in film and television. The question naturally arises about what might be the most definitive examples of architecture’s impact on cinema. What is the essential ‘must-see’ list of films for architects and planners to see?

Without further ado, here is the Top 10 ‘Must-See’ Films for Architects and Planners…

Honorable Mention: Logan’s Run (1976)
Are you still confused about what a ‘smart city’ might really be? Four decades ago, the central premise of Logan’s Run was based on the premise of a smart city. The computers of the city control every significant aspect of the lives of its citizens including decisions of life and death… unless you become a runner. After Logan 5 and Jessica 6 escape the city, the film quickly loses pace. Ultimately, the story cannot bear the weight of its intriguing premise, which is why Logan’s Run barely missed the cut for this list. Logan and Jessica explore ‘outside’ for only a few days, then even they (much like the audience) can’t wait to get back to the city, if only on some ill-defined mission to undercut the society living there.

10. Inception (2010)
The most effective film to date to make use of Computer-generated imagery (CGI) manipulation of the built environment in order to convey a distortion of reality to the audience. In this case, it is the dream-within-dream premise of Christopher Nolan’s narrative. Marvel’s 2016 Doctor Strange deploys the same digital tricks, only more so. As cool as these visual effects are, the most effective consequence has been more realistic cinematic depictions of built environments generating their own gravity in ‘hard’ science fiction films with settings in space such as Interstellar, Elysium, Star Trek Beyond, and so on.

9. The Truman Show (1998)
One of the most comprehensive examples of filmmakers transforming a real place (New Urbanist resort town of Seaside, Florida) into the fictional setting of Seahaven, Florida, which is really a set in Hollywood, California for a reality television series watched by millions around the world. The payoff for the narrative and premise comes at the climax when Truman (played by Jim Carrey) sails to the outer wall of the set to escape his manufactured reality (see above). Pleasantville (1998) in the same year is also worth a look, if only for the joke about the common paradoxes associated with urban geography in cinema. Hollywood films that are basically about Hollywood itself always border on the edge of self-indulgence. Both The Truman Show and Pleasantville avoid this trap, for the most part.

8. Harry Potter (2001-2011)
The Harry Potter films had to walk a very fine line between real and fantastical settings. It is a testament to the genius of J.K. Rowling’s source novels and the creative talents of the filmmakers that the Harry Potter film series successfully navigates this line. The use of film-grammars involving cinematic built environments and spatial concepts play a large but subtle role in achieving this objective. Harry Potter offers a good example of historical juxtaposition and a very specific use for the abnormal scale film-grammar in architectural elements to support  the Harry Potter narrative.

7. “Q Who”, Star Trek: The Next Generation (1989)
There is a great advantage for extended narratives on television, especially for a franchise like Star Trek. There is more time for filmmakers to play with, even subvert well-established film-grammars when it comes to depictions of the built environment in service to the narrative. The problem is selectively choosing only one or two examples of these ‘world-building’ efforts, which are sometimes expansively and exhaustively developed over years, even decades in the case of Star Trek. The 1989 episode “Q Who” on Star Trek: The Next Generation is a good, stand-alone introduction to the larger Star Trek universe. Using the film-grammar of abnormal scale to convey narrative threat has never been done better before or since on Star Trek.

6. The Lord of the Rings (2001-2003)
Depictions of the built environment (primarily, historical juxtaposition) for the world-building of these films plays a crucial role in visually conveying important narrative information to the audience. There is a very tight, thematic structure associated with the built environment and nature in The Lord of the Rings, which is effective for supporting the protagonist and antagonist requirements of the narrative. The origins of this thematic structure can been traced right back to J.R.R. Tolkien’s source novels.

5. The Matrix (1999)
The definitive film about the potential allure and negative consequences of life inside a simulated environment. At its core, The Matrix is a sophisticated science fiction escape narrative. Its depictions of built environments are rudimentary for the most part, relying on real locations in Sydney, Australia though the filmmakers manage to make it look like a hyper-real amalgamation of Los Angeles and New York. The cinematic narrative soars when it comes to the visual effects associated with manipulating the simulated reality of the Matrix.

4. Star Wars: Episode 5: The Empire Strikes Back (1980)
When it comes to mise en scène in support of cinematic narratives, The Empire Strikes Back directed by Irvin Kershner might be the most perfect film ever made. Almost every scene conveys a rich amount of information to the audience through the use of background, middle ground and foreground in the frame. In fact, you might be able to watch The Empire Strikes Back absent its dialogue track – leaving John Williams’ crucial musical score in place – and still understand almost every nuance of story and characterization in the film. It is brilliant, plain and simple.

3. Game of Thrones (2011 – present)
The extended narrative of this HBO series (only 10 episode per season so 60 episodes through six seasons though some run times extend beyond the standard one-hour format) is a master class for using the rules of film-grammars in world-building production design to support cinematic narratives. Mainly, this occurs with on-location filming and CGI enhancement of built environments to create the fantastical settings of Westeros and Essos. The filmmakers go far beyond George R.R. Martin’s source novels, which often rely on literary conventions (i.e. allowing readers’ imaginations to fill in the descriptive gaps). We can only hope the climax of the final two seasons of Game of Thrones deliver a satisfactory conclusion to the creative brilliance of the series to date.

It is always difficult to avoid ‘the usual suspects’ at the top of this list…

2. Blade Runner (1982)
Ridley Scott was at the height of his creative powers as a filmmaker during the period coinciding with the release of Alien (1979), Blade Runner (1982) and the Apple “1984” television commercial. Blade Runner represents the ‘oxygen-depriving’ summit. Long before the CGI age, Blade Runner relied on ‘old school’ techniques of on-site location filming, constructed sets, physical modeling, lighting and set dressing to create the futuristic setting of Los Angeles in 2019. Architecture plays a starring role in the film right along with Harrison Ford, Sean Young, and Rutger Hauer. The narrative is tight and thought-provoking. The production design is outstanding. Scott’s use of mise en scène and ‘tried and trusted’ film-grammars to visually convey narrative information to the audience transforms the film into a deeply rich experience on several levels. Despite its reputation in architectural schools,  Blade Runner does not actually break the cinematic mold. It merely elevates it to unforeseen heights of artistic expression.

1. Metropolis (1927)
If Ridley Scott’s Blade Runner is the ‘Revelation’ for mise en scène and film-grammar depictions of the built environment, then Fritz Lang’s 1927 silent film classic Metropolis is the ‘Genesis’, especially for the science fiction genre. The (often-repeated) film-grammar of abnormal scale for conveying the antagonistic threat of the narrative began here (see above). In fact, a lot of the cinematic conventions most familiar to audiences (if only on a subconscious level) have their origins in Lang’s German Expressionist film. Blade Runner may have elevated the cinematic mold to unforeseen heights but Metropolis invented that mold.

Purchase the Architecture and Film course series here ($39.99)
Purchase Part 1, “Do Architects Dream of Celluloid Buildings?”, here ($14.99)
Purchase Part 2, “The Architectural Competence in Cinema”, here ($14.99)
Purchase Part 3, “The Best of Both Worlds”, here ($14.99)

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NOW AVAILABLE | Architecture and Film Course Series (6.0 hour)

The Architecture and Film Course Series reviews the seductive correspondence between cinema and architecture. Of all the fine arts, cinema and architecture seem to uniquely correspond due to their natures as both an art and a science. In no small part, this is because both deploy many of the same concepts in a superficial and/or substantive way, i.e. representation, presentation, functionality, and materiality. Over the last four decades, startling technological advances, mostly deriving from computer science, have further blurred the distinction between cinema and architecture. Collectively, this tends to obscure the most important aspect, which is architecture’s impact on the dual aims of cinema, e.g. narrative and technology. Part I, “Do Architects Dream of Celluloid Buildings” reviews the conceptual, historical and technological correspondence between cinema and architecture. Part II, “The Architectural Competence in Cinema” and Part III, “The Best of Both Worlds”, review the cinematic use of architectural precedents and typologies in crafting distinctive film-grammars in support of narrative and characterization. The “Architecture and Film” course series more closely examines the frequent role of the built environment in creatively reinforcing or subverting expectations of the audience about cinematic narratives (6.0 course). Click here to purchase this full course series ($39.99).

Key concepts:  abnormal scale, analogy, architectural typologies, cinema, cultural appropriation, extended narratives, fantasy, historical juxtaposition, historical intensification, historical precedent, hyperreality, language, narrative, representation, scale, science fiction, and technology.

Includes a three(3) two-hour video presentations and PDFs of the supplementary materials and slide handouts for each course.

Part 1 Film and Television Topics
The Wizard of Oz, A Trip to the Moon, Game of Thrones, Star Wars, The Hunger Games, Friends, New Girl, Planet of the Apes, Alice in Wonderland, Star Trek, To Kill a Mockingbird, Back to the Future, Westworld, When Dinosaurs Ruled the Earth, Jurassic Park, The Wedding Singer, The Terminator, Babylon 5, Captain America, Avatar, Battlestar Galactica, It’s a Wonderful Life, Zelig, Forrest Gump, Jupiter Rising, Toy Story, Tron, Resident Evil, Total Recall, The Matrix, A Scanner Darkly, Contagion, American Psycho, Metropolis, Blade Runner

Part 2 Film and Television Topics
Alien, War of the Worlds, V for Vendetta, Blade Runner, Jaws, Watchmen, Batman, The Rape of Doctor Willis, Superman, The Lady in the Water, Close Encounters of the Third Kind, Star Wars, The Godfather, Game of Thrones, The Lord of the Rings, Baywatch, The Shawshank Redemption, Thor, From Hell, The Lodger, James Bond, Chinatown, Logan’s Run, Four Weddings and a Funeral, Stargate, Battlestar Galactica, Cube, 1984, Divergent, The Truman Show, Pleasantville, Metropolis, V, Independence Day, Invasion of the Body Snatchers

Part 3 Film and Television Topics
Star Trek, Harry Potter, Blade Runner, The Lord of the Rings, Citizen Kane, Batman, Doctor Who, Inception, A Nightmare on Elm Street, Spellbound, Doctor Strange, 2001: A Space Odyssey, Interstellar, Star Wars, Logan’s Run, Alien, Dune, Battlestar Galactica, Zoolander, The Martian Chronicles, Invasion of the Body Snatchers, District 9

Please note there may be a delay for a couple of hours before you are able to access the course because we have to confirm receipt of payment for each order before completing the purchase.

About the Instructor

mark_v3Dr. Mark David Major, AICP, CNU-A is an architect and planner with extensive experience in urban planning and design, business management and real estate development, and academia. He is a Professor of Urban Design at the Savannah College of Art and Design. Mark has been a visiting lecturer at the University of Florida, Georgia Tech, Architectural Association in London, the University of São Paulo in Brazil, and Politecnico di Milano in Italy.

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NOW AVAILABLE | The Best of Both Worlds | Architecture & Film, Part 3

Part III of the Architecture and Film course series, “The Best of Both Worlds”, reviews the seductive correspondence between cinema and architecture. Over the last four decades, the film-architecture analogy and startling technological advances, mostly deriving from computer science, have blurred the distinction between cinema and architecture. Collectively, this tends to obscure the most important aspect, which is architecture’s impact on the dual aims of cinema, e.g. narrative and technology. Part III reviews the cinematic use of architectural precedents and typologies in crafting distinctive film-grammars in support of narrative and characterization for extended narratives. The “Architecture and Film” course series more closely examines the frequent role of the built environment in creatively reinforcing or subverting expectations of the audience about cinematic narratives (2.0 hour course). Click here to purchase this course ($14.99)

Key concepts:  extended narratives, science fiction, fantasy, abnormal scale, cultural appropriation, and historical juxtaposition.

Includes a two-hour video presentation and PDFs of the course supplementary material and slide handout.

Part 3 Film and Television Topics
Star Trek, Harry Potter, Blade Runner, The Lord of the Rings, Citizen Kane, Batman, Doctor Who, Inception, A Nightmare on Elm Street, Spellbound, Doctor Strange, 2001: A Space Odyssey, Interstellar, Star Wars, Logan’s Run, Alien, Dune, Battlestar Galactica, Zoolander, The Martian Chronicles, Invasion of the Body Snatchers, District 9

Please note there may be a delay for a couple of hours before you are able to access the course because we have to confirm receipt of payment for each order before completing the purchase.

About the Instructor

mark_v3Dr. Mark David Major, AICP, CNU-A is an architect and planner with extensive experience in urban planning and design, business management and real estate development, and academia. He is a Professor of Urban Design at the Savannah College of Art and Design. Mark has been a visiting lecturer at the University of Florida, Georgia Tech, Architectural Association in London, the University of São Paulo in Brazil, and Politecnico di Milano in Italy.

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NOW AVAILABLE | The Architectural Competence in Cinema | Architecture & Film, Part 2

Part 2 of the Architecture and Film course series, “The Architectural Competence in Cinema” (2.0 hour) reviews the seductive correspondence between cinema and architecture. Over the last four decades, the film-architecture analogy and startling technological advances, mostly deriving from computer science, have blurred the distinction between cinema and architecture. Collectively, this tends to obscure the most important aspect, which is architecture’s impact on the dual aims of cinema, e.g. narrative and technology. Part II reviews the cinematic use of architectural precedents and typologies in crafting distinctive film-grammars in support of narrative and characterization. The “Architecture and Film” course series more closely examines the frequent role of the built environment in creatively reinforcing or subverting expectations of the audience about cinematic narratives. Click here to purchase this course ($14.99).

Key concepts:  narrative, scale, historical precedent, architectural typologies, and hyperreality.

Includes a two-hour video presentation and PDFs of the course supplementary material and slide handout.

Part 2 Film and Television Topics
Alien, War of the Worlds, V for Vendetta, Blade Runner, Jaws, Watchmen, Batman, The Rape of Doctor Willis, Superman, The Lady in the Water, Close Encounters of the Third Kind, Star Wars, The Godfather, Game of Thrones, The Lord of the Rings, Baywatch, The Shawshank Redemption, Thor, From Hell, The Lodger, James Bond, Chinatown, Logan’s Run, Four Weddings and a Funeral, Stargate, Battlestar Galactica, Cube, 1984, Divergent, The Truman Show, Pleasantville, Metropolis, V, Independence Day, Invasion of the Body Snatchers

Please note there may be a delay for a couple of hours before you are able to access the course because we have to confirm receipt of payment for each order before completing the purchase.

About the Instructor

mark_v3Dr. Mark David Major, AICP, CNU-A is an architect and planner with extensive experience in urban planning and design, business management and real estate development, and academia. He is a Professor of Urban Design at the Savannah College of Art and Design. Mark has been a visiting lecturer at the University of Florida, Georgia Tech, Architectural Association in London, the University of São Paulo in Brazil, and Politecnico di Milano in Italy.

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