The Architecture and Film (6.0 hour version) course series covers the relation, if any, between cinema and architecture. Of all the fine arts, cinema and architecture seem to uniquely correspond due to their natures as both an art and a science. The course series more closely examines the role that the built environment often plays in creatively reinforcing or subverting expectations of the audience about cinematic narratives. Part I reviews the conceptual, historical and technological correspondence between cinema and architecture. Parts II and III reviews filmmakers’ use of architectural typologies of space and form to craft distinctive film-grammars in service to cinematic narratives. Key concepts: film, narrative, artificial intelligence, CGI, technology, simulation, scale, historical precedent, architectural typology, and hyper-reality. Available soon to separately purchase as 2.0 hour courses ($14.99 each) or a 6.0 hour course series package ($39.99).
Part I: Do Architects Dream of Celluloid Buildings? (2.0 hour version)
– the seductive correspondence between cinema and architecture
Part II: The Architectural Competence in Film (2.0 hour version)
– the rules of film-grammars for cinematic built environments
Part III: The Best of Both Worlds (2.0 hour version)
– case studies in science fiction/fantasy films and television